Job missions

- Building AR, VR & MR experiences for enterprise use cases in Unity 3D, Unreal or similar game engines

- Ensure the best possible performance, quality, and responsiveness of applications, through best practices

while writing code, but also testing approaches (unitary, integration, end to end)

- Participate in technical project meetings

- Define project technical documentations: software specifications, detailed design, guides, etc.

- Participate in the software integration

- Ensure the corrective and evolutionary maintenance of the software

Desired profile

Bachelors degree in computer science, you have at least 2 years of experience working on AR / VR related

applications. You are familiar with standard AR and VR hardware, software, best practices, and design patterns.

You also have the following soft skills: excellent interpersonal skills, deductive and analytical skills, autonomy, a

willingness to share knowledge, an appetite for exploration, a strong interest in delivering uncompromised

quality for projects.

Reporting line: Technical Solution Architect

Authority: Functional on the project scope

Job description :-

Technical skills

-Experience in developing apps with AR Kit & AR core

- Proficiency in Object Oriented Programming and coding best practices, especially in C# and/or C++

- Prior experience with VR/MR devices like HoloLens, Vive, Oculus Rift, etc. preferred

- Scrum/Agile: Previous experience working on agile teams

- Understanding of continuous integration tools (Git, Jira, Jenkins, SonarQube) and configuration.

Please contact :-

Mohd Shakeb


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